
FreeCell
FreeCell is an open-information solitaire card game in which all 52 cards are dealt face-up, so nothing is hidden and almost every deal can be won. Created by Paul Alfille in 1978, it uses 8 tableau columns and 4 free cells for temporary storage, and the goal is to build four foundations by suit from Ace to King. A single click moves a card automatically; drag it instead when you want to choose the destination yourself.
Setup
- Tableau: 8 columns of cards dealt entirely face-up (7 cards each in the first 4 columns, 6 cards each in the last 4).
- Free Cells: 4 empty temporary storage slots at the top left.
- Foundations: 4 empty target piles at the top right.
- Difficulty: a start screen offers Easy, Normal and Hard, plus a Time Limit switch. All three difficulty labels stay on the toolbar during play, so one click deals a fresh hand at a different setting.
Controls
- Move a card: a single click sends it to a legal destination on its own, a foundation first if one will take it.
- Choose the destination yourself: drag the card instead of clicking. This is how you park a card in a free cell.
- Get a hint: click Hint and a playable card is tinted purple.
- Undo / Redo: use the Undo and Redo buttons on the toolbar.
- Restart: click Restart to replay the same deal from the beginning; Pause stops the timer.
- Toolbar readout: elapsed time and a move counter sit at the right-hand end.
- Mobile: tap and drag gestures work the same way on a touchscreen.
Rules
- Only the bottom card of a tableau column or a card in a free cell is available for play.
- Build tableau columns downward in alternating colors (a red 7 goes on a black 8).
- Each free cell holds exactly one card of any rank or suit.
- Any card, or any legal run, can be placed into an empty tableau column.
- Move cards to foundations by suit in ascending order, Ace up to King.
- You only ever move one card at a time. A run moves only when there is enough empty space to carry it: C = 2^M x (N+1), where N is the number of empty free cells and M the number of empty columns. Moving into an empty column instead halves that total.
Tips
- Send Aces and 2s to the foundations early to open up the tableau.
- Keep free cells empty. A full set of cells drops your maximum run from five cards to one.
- Chase empty columns harder than empty cells: a column doubles your capacity, a cell adds one.
- Do not send every low card to the foundations. One left in the tableau is often the only landing spot for a card you still need to move.
- Work on the six-card columns first; they are the cheapest to empty.