PLAY100
Google Snake
Google Snake

Google Snake

Play on Snake100

Google Snake

Google Snake is Google's own version of the classic grid arcade game, playable free in the browser. You steer a snake that never stops moving, eating apples to grow one segment longer each time, while avoiding the fence around the board and your own lengthening tail. A gear icon opens seven rows of settings — fruit, board mode, apple count, speed, board size, snake color and theme — so the same game can be a gentle practice run or a fast score chase. There is no pause: once a run starts it continues until you crash.

Controls

  • Steer the snake: Arrow Keys or W, A, S, D to turn Up, Down, Left or Right. Both schemes work interchangeably in the same run.
  • Touchscreen: swipe or tap in the direction you want to go.
  • No pause: the game has no pause control. Neither the spacebar nor clicking the board stops a run once it has started.

How to Play

  1. Press Play, then steer the snake around the grid board to reach the apple.
  2. Every apple eaten adds one point and one segment, so the snake gets longer with each pickup.
  3. Avoid the fence around the board and every part of your own tail. Either collision ends the run instantly, with no lives and no continues.
  4. The counter in the top bar tracks the current run; the trophy beside it holds your personal best and persists between runs.
  5. Open the gear icon to customize the run: fruit, board mode (including walled, portal and cheese boards), how many apples appear at once, snake speed, board size, snake color and background theme. Each row scrolls sideways for more options than the first few shown, and a dice button rolls a random combination.

Tips

  • Move in a tight, serpentine back-and-forth pattern to pack your tail against itself and preserve usable space as you grow.
  • Keep to the edges early and leave the middle of the board open, so there is always a clear lane to the next apple.
  • Queue each turn about one cell early — the snake commits the instant you press, and turning late costs the run.
  • Choose the turtle speed while practicing; it gives you time to plan a corner instead of reacting to one.
  • Past roughly twenty segments, your own tail rather than the apple is what ends most runs.